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Start Button Press - October 2006

The Wii Party

October 31st 2006 23:56
So, I played the Wii last night.

And I liked it.

9PM last night marked the opening of the NSW leg of the national "Wii Party" competition, in the Millennium Room of Telstra Stadium in Olympic Park. Around 60 people rocked up, from young to (relatively) old. Once 9PM struck, everyone converged on the escalators to get to Level 4, where the Room is located. Poor planning on Nintendo's part meant that the registration table for the event was situated right next to the escalator. In theory, it must've been a good thing. People walk off the escalator and go straight to the table, and then head on in to the party. In practice, however, it wasn't so peachy. A queue soon built up... onto the escalator. People were unwilling to move even slightly away from the table, so those on the escalator were catapulted into an unmoving mass of nerdy fans. After a few seconds, it was evident there was a problem. The moving escalator became clogged with the queue, causing no small amount of chaos.


Eventually, though, the Nintendo reps took some initiative and moved the queue to a more reasonable location. Forms were distributed, stating in no friendly terms were we to take any photos, with any kind of device. Seeing as pretty much everyone had a camera, or at the very least a camera-phone, there was some minor unhappiness. The majority of the people, being internet denizens, however, were already aware of the no-cameras rule, having read about the Melbourne event. Anyway... after around 10 minutes of waiting in line, I managed to get to the table, was signed in, and headed on inside.

The room actually looked a little sparse. There were 12 or so Wiis, two to a stand, with a ~32" LCD TV each. This area was currently off-limits - patrons held back by the sheer willpower of the Nintendo reps. People instead decided to gorge themselves on the free soft-drink and party food that waiters brought out. After a few minutes, all 57 competition winners were inside and salivating. I don't have a clue where the missing three were, but you can be sure they weren't happy. A few quick words and pointers from the beardy Nintendo rep - no photos (once again), play nice, don't cut the queue - and it began.


A few people bolted, a few people sprinted, but the majority of people briskly walked to the consoles. The largest crowd gathered around the two Zelda consoles, where the latest and not-before-seen Zelda gameplay video was being shown. It was amazing - that's pretty much all I have to say. Seeing Link walking around a town, swimming through water, rafting through some dangerous rapids, trotting along on horseback, FIGHTING on horseback... amazing. I _really_ wanted to play Zelda. And as it turned out, after a short and agonizing wait, I was one of the first to be handed the controller and nunchuck.

Now, this was my first experience with the Wiimote. It felt the right size in my hand, and so did the nunchuck. I was actually expecting it to be heavier though, which was the slightest of disappointments. I'm a fan of heavy peripherals - my old Logitech MX700 mouse with a heap of 5c coins glued inside it comes to mind - but the Wiimote was light, though not dangerously so. With wrist strap tightened (so no chance of sword-swinging sending the controller across the room into someone's Coke), I started the dungeon demo level of Zelda. It was fantastic. I'm sure you've all read the experiences many times, so I won't bore you in much detail. The controls took a few seconds of getting used to - being a PC gamer for a long time, with only short stints on the Gamecube, so the joystick is a very novel thing for me - but soon enough I was slashing up orcs left and right. I found that it was pretty much all in the wrist... any too-vigorous arm movements had the dangerous possibility of pulling the nunchuck along with them.

So, Zelda was fantastic, and fishing was intriguingly playable. On to Excite Truck I went, this time waiting in line for a little longer than before. With car and track selected, the Wiimote was held in hand a la steering wheel, and the game began. It was very fast-paced and the controller was extremely sensitive, though playable. One thing I disliked about Excite Truck was that a seemingly-thin tree was able to stop your oversized marauding gas-guzzler in its tracks, really putting a stop to the fast-paced gameplay. I guess everyone'll just have to learn to avoid them.

With ET completed - placing a dismal 6th, I might add - I moved to the far corner of the room, where the Wii Sports and Wii Play consoles were set up.

I should take a moment here, after discussing Zelda and ET, to talk about the graphics. There's been a lot of debate on the power of the Wii, and the sensibility of Nintendo in releasing a console with no high-def support or awesome-processing-powah like the PS3/X360. I'm definitely not starting a debate here, so I'll say one thing. While the graphics on these two games - and they're the games which are the most traditional in terms of using polygons and shaders and whatnot - were not up to the standards of the X360 i was playing earlier in the day, they were certainly passable and functional. A little jaggy close up, perhaps, but not without an abundance of pretty shiny surfaces and lighting.

So, on to the Wii Sports games. First up was bowling. Playing against a rather pasty-faced fellow (who I assumed was on loan from the hallowed halls of Aussie-Nintendo), I quickly found my groove, and got the hang of putting spin on the balls. Several strikes followed, and I walked away victorious. Bowling is singularly easy to play. Aim the ball where you want using the D-Pad, hold B, swing back, swing forward, and release B. And that's it. Fun, too.

Tennis was next up. A best of 3, I found myself playing against a rather dashingly handsome fellow, muscle-bound and tanned... he seemed rather out of place. Now, I've never been particularly good at tennis in real life, and I think it may have shown in-game. I had a bad habit of twisting the Wiimote at just the wrong time, sending the ball straight out without any hope. So, after a few brief sorties - without so much as a momentary comeback from me - the game was decided. A little dejected at my lack of skill, I moved up to play the Wii Play games.

Duck Hunt - sorry, Shooting Gallery - was some great two-player fun, though I did sometimes find myself getting confused as to whose cursor was whose. I probably should've been paying more attention though, instead of talking to the Nintendo girl who I was playing against. Duck Hunt was enjoyable to say the least, though I lost out by a few points. The only other Wii Play game on offer was Laser Hockey, a reimagining of Pong, except with Wiimotes. It was actually a little hard to master. Tilting the controller tilted the paddle in-game, and was certainly hard to get used to.

The only other game on offer was Warioware. This, I admit, was what I'd been waiting for. The best use of the Wiimote there, it was incredibly fun. I must've played it about 3 or 4 times. Before each mini-game (hula, push the man over, pop the balloon, put in the false teeth, drive the car, lift the dumbell, don't drop the broom, hammer the nail... you name it) started, a note would come up telling which way to hold the Wiimote. There was a whole ~30 or so different stances possible, so I'm sure there's going to be a LOT of fun to be had with the retail version.

And, that's pretty much it. No more games to play and it was just on 11PM, closing time. I trudged back to my car with a happy heart.

PS. Because I'm a happy soul, I'll leave you with some pictures of a Wii demo kiosk in Japan:

Wii Kiosk


Wii Kiosk Console


Wii Kiosk Screen
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So, I dropped down to Myer and pre-ordered myself a Wii yesterday. $600 worth of vouchers (though I probably won't use any of them, other than the game and controller ones) and a free copy of GT Pro Series II, also known as GT Wii. It seems like a pretty generic racing game, and from the gameplay videos the car collision physics leave a little to be desired. However, the main drawing point for me of GT Wii is Ubisoft's 'steering wheel' shell for the Wiimote - designed by Thrustmaster, of countless PC joysticks fame - which I'm sure you've all seen before:

Wii wheel
The Wii's steering wheel attachment


Sure, it seems a bit cheesy, but hey, that's what the Wii is all about (: Ubisoft recently announced that the shell would be available overseas independent of the game for $19.95USD, but no word of an Australian release outside GT Wii and Monster 4X4.

The OFLC site shows the first 7 Wii Virtual Console games to be released, too:

NES
Mario Bros.
Donkey Kong
Donkey Kong Jr.
Pinball

SNES
F-Zero
Simcity
Super Mario World

Which seems like a pretty decent launch lineup. The new Wii Warioware game is also up on there, which makes me think it might be around on launch day, if not soon after.

Aaaaand finally, IGN reported not too long ago that there WOULD in fact be demo units for the Wii - in the US, at least - in stores. The controllers WOULD be wireless and the public WOULD be able to play them, but the tradeoff is, of course, that the store staff WOULD have to look after the display at all times (so that no0one nicks a Wiimote as a souvenir). There's still no word from Ninty Australia, or any of the major retailers, as to whether there will be in-store units in Australia any time soon.

I'll leave you with some box art for the Wii's first couple of games, because I'm such a nice person. Stay tuned!



Wii GT Pro Series II (Wii GT) box art
Wii GT Pro Series II (Wii GT) box art


Wii Red Steel box art
Wii Red Steel box art


Wii Zelda Twilight Princess box art
Wii Zelda Twilight Princess box art


Wii Trauma Centre Second Opinion box art
Wii Trauma Centre Second Opinion box art


Wii Need For Speed Carbon box art
Wii Need For Speed Carbon box art



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Australian Wii preorder list

October 9th 2006 02:02
OK, here's my attempt at a list of the current state of Australian Wii preorders. If you know more than I do, or have another store to add to the list, leave a comment or drop me an email. I'd be more than happy to credit your contributions...

Myer
[ Click here to read more ]
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Wii retail packaging, accessories

October 9th 2006 01:41
Engadget recently posted up a heap of Wii retail packaging and accessories packaging, that's apparently destined for US Target stores:


[ Click here to read more ]
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A cross section of the latest and greatest bits of news, all courtesy of the wonderful Aussie-Nintendo.com:

Nintendo will offer a wired Ethernet kit for the Wii, if you don't have access to wireless LAN or 'net.
[ Click here to read more ]
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DSFanboy report on a homebrew DS browser in development. Now, I'm pretty sure everyone knows about the Opera DS browser. Simple - buy the browser, plug it in, surf the net. 'Homebrew' software for the DS isn't a topic I've covered so far, and it's a little more complicated than plug-and-play, most of the time. The majority of homebrew software runs from a device plugged into the GBA slot of the DS - the equivalent of a USB flash drive plugged into a computer. 'Homebrew' applications - that is, independently-made games, software, et cetera - can be transferred from PC to the device (the device's memory is usually comprised of a CompactFlash or SD card) and then run on the DS itself as if it were code running from a DS cartridge. Apart from the obviously illegal copied-game scenarios, there is a lot of software that has been created for the DS that increases its functinonality. MoonShell and DSOrganize are two of the main players in the homebrew market. DSOrganize basically converts your DS into a touch-screen-capable PDA, with a calendar, music player, file browser, scribble pad... the lot. Moonshell is a music and video player that uses the touch-screen for playback control. I invested in a Supercard (a common format of homebrew device) some time ago, and it's been well worth the purchase price - most of which is taken up by the cost of an SD card. So yes, hopefully the homebrew community will continue to thrive around the DS, including this hopefully-capable, hopefully-realised homebrew DS browser.

And THIS is Legend of Zelda being played by a string quartet. God, does life get any better


[ Click here to read more ]
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Wii preorders, DS Lite casemod

October 2nd 2006 00:48
Vooks.net have a decently comprehensive list of the available Wii preorders in Australia, covering Myer, Toys'R'Us, EB, Gametraders, and several more. It's a good place to start if you want to compare the different deals available to consumers.

And THIS is an awesomely shockingly well-done DS Lite case mod. Ever wanted an Artic-Ice-esque (yknow, the Game Boy with the clear case?) DS Lite? Then look no further.
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