N-Sider's take on Twilight Princess...
July 19th 2006 10:37
N-sider.com's latest article looks at the possible differences between Twilight Princess on the Wii and the Gamecube, coming to the conclusion that the Gamecube version may in fact be better due to the more traditional control interface.
Read the article here.
Now, if you ask me, the Wii is based around its revolutionary new controller. That's the main drawcard of the system. And as such, games need to be made to take advantage of it! Criticising a game for attempting to keep up with innovation is a silly thing to do, in my opinion. Of course the Gamecube version is going to be more accessible to long-time Gamecube and long-time Zelda players, simply because they're already used to the controls. The Wii version introduces a whole new player-dependant control interface which is obviously still in its infancy. It needs to be given room to grow and time to evolve, basically. And you have to note, too, that the Wii is designed to be a console for the everyperson.
For someone who's never played a 'cube or played Zelda before, I think the controls will be pretty easy to pick up, and the apparent lack of features - the author of the article notes the camera is fixed in the Wii version, for example - will go largely unnoticed. In the Gamecube version, it's able to be moved with an analog stick. The Wii controller doesn't have as many sticks as the 'cube one, so the cameralook function seems to have been dropped. I'm not arguing that it's not a significant failing of the Wii in comparison to the Gamecube, I'm just trying to make the point that the lack of camera control with the Wiimote will be less evident because of the new control system. Because of the Wiimote's aiming functionality, the camera needs to be behind Link's head in order to properly aim the bow or whatever. I think. And don't forget you can plug a Gamecube controller into the Wii anyway
Read the article here.
Now, if you ask me, the Wii is based around its revolutionary new controller. That's the main drawcard of the system. And as such, games need to be made to take advantage of it! Criticising a game for attempting to keep up with innovation is a silly thing to do, in my opinion. Of course the Gamecube version is going to be more accessible to long-time Gamecube and long-time Zelda players, simply because they're already used to the controls. The Wii version introduces a whole new player-dependant control interface which is obviously still in its infancy. It needs to be given room to grow and time to evolve, basically. And you have to note, too, that the Wii is designed to be a console for the everyperson.
For someone who's never played a 'cube or played Zelda before, I think the controls will be pretty easy to pick up, and the apparent lack of features - the author of the article notes the camera is fixed in the Wii version, for example - will go largely unnoticed. In the Gamecube version, it's able to be moved with an analog stick. The Wii controller doesn't have as many sticks as the 'cube one, so the cameralook function seems to have been dropped. I'm not arguing that it's not a significant failing of the Wii in comparison to the Gamecube, I'm just trying to make the point that the lack of camera control with the Wiimote will be less evident because of the new control system. Because of the Wiimote's aiming functionality, the camera needs to be behind Link's head in order to properly aim the bow or whatever. I think. And don't forget you can plug a Gamecube controller into the Wii anyway
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